Tower of Savior is a fantasy role-playing hybrid title that combines genres of CCG and Match-three. It lets players solve jewel match puzzles, advance through instances, eliminate monsters and collect various cards.
In the game, players climb up Enochian Tower and explore the surrounding places in an effort to unleash seals and wipe out monsters (Cards). As players dig into the game, it becomes increasingly necessary to collect, upgrade and evolve advanced cards to increase their attributes. The monster cards differ from each other in skills, attributes and rarity and players need to gather a diverse collection of cards, and enhance them for better abilities and higher chances to win battles.
The overall gameplay bears a striking similarity to I AM MT Card Battle, a WOW-inspired CCG. Aside from the aforementioned card collecting, upgrading, evolving and managing that are exactly the same as in I AM MT, Tower of Saviors also has a very fimiliar design that reminds you of I AM MT. For instance, every time when a player is about to start an instance, he or she must select a friend or other player for company, which naturally lessens the difficulty of those instances.
Every time a player enters an instance, they will lose five or more stamina. Once they run out of stamina, they will be unable to enter more instances until their stamina recovers. Stamina will recover gradually over time or can be restored by spending premium currency. Card collection and enhancement remain the priority and fun of this game, but both require endless instance crawls. It is frustrating that there is no way to play many battles in a row for free
When players choose a battle formation and manage cards, they also need to organize the battle. During the battle, they need to match and clear Runestones so as to unleash attacks on enemies. The more stones are cleared, the more powerful those attacks will be. Instead of confining the matching to adjacent stones, Tower of Savior allows players to move the stones at their pleasure. They can tap and hold a stone, draw a line, swap a stone with any other stones they come across to form lines of stones and achieve combos. Of course, players don’t even have to form lines every time – although that would be preferable whatever the case is – and could simply prepare the stones for later matches.
That tile matching-triggered battling is a mixed bless. On the one hand, it sets itself apart from I AM MT, Puzzle & Dragons, and many other games of this genre since the battle results are dependant mostly on both thoughtful preparations and smart controls. On the other hand, it requires constant attention and focus from players. Although the instances don’t come in dozens or scores, the endless and sometimes repetitive combats can be really annoying.
As entertaining and addictive as I AM MT, Tower of Saviors is a great game that seamlessly puts tegother match-three mechanism and CCG.
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